M4 Gbbr Magpul Edition
Posted 08 October 2011 - 09:56 PM
Posted 08 October 2011 - 11:09 PM
Posted 09 October 2011 - 05:52 AM
Posted 30 November 2011 - 05:01 AM
Posted 30 November 2011 - 12:17 PM
Edit: all of this is wrong. I've talked to allizard. System 7 two is the Asian version of the American FV system. Just a different name.
Edited by Outlaw1995, 01 December 2011 - 06:05 AM.
Posted 30 November 2011 - 04:19 PM
Posted 30 November 2011 - 06:40 PM
I bought my GBBR today, a Daniel Defense v4.
Edited by wurger, 30 November 2011 - 06:41 PM.
Posted 01 December 2011 - 04:32 AM
Posted 01 December 2011 - 07:13 AM
I was getting my hopes up thinking that the mags would be able to take 40. I'm all for realism, but against AEG's that extra 33% more rounds makes a big difference.
Posted 01 December 2011 - 07:35 AM
Posted 01 December 2011 - 07:36 AM
Posted 01 December 2011 - 08:01 AM
Out-capacity-for-carrying-ammo? Sure. Out-gunned? Emphatically NO.
Posted 01 December 2011 - 09:09 AM
Posted 01 December 2011 - 09:47 AM
Hell, I spent almost the entirety of Op Bulldog IV with nothing but an M9 PTP and seven mags.
If one is expending more than 320 BBs in one fire fight, one might want to work on movement, tactics, and aiming. No, BBs are not real bullets, however that doesn't mean real world skills are of no consequence.
My selector spends the vast majority of the time on "semi". "Auto" is only used to make the opposition duck, but I'm not a support gunner. If I know I can't hit a target, I don't waste ammo trying to. I don't send twenty BBs in one string. Most of the time, I pull double- or triple-taps with both primary and sidearm.
Out-gunned is only a mindset.
Posted 01 December 2011 - 10:16 AM
Most airsoft rifles you see on the field have similar range and accuracy as you do and this is where tactic will play a huge part of your success. But when theres someone dumping large amounts of bb's on you while they creep up, you are already over powered and your only option is to displace if you can. But usually by then you are done.
We could be talking about the same thing here and just disagreeing on different roles we play.
Posted 01 December 2011 - 11:45 AM
I've played with "skilled" and "experienced" players who couldn't execute a proper rush if their life depended on it. Hicap only means that the user won't be forced to reload for a while longer. I have also noticed that using a hicap tends (tends, not always) to produce a mentality that proper aiming and tactics are not needed when they can just hose down an area. This mindset only hurts the user. There are a lot of little factors that come into play in situations such as these.
Countermeasures to hicap spayers are often so simple.
If someone is suppressing you with volume of fire, execute break contact and reenage on your terms. Rolling defense also helps slow them down and break up their unit's formation, if they're using one.
I'm sorry of this is long-winded and totally off topic, but I'm afraid that your experiences and expectations with hicaps just don't match up with mine.
Edited by Grindstone, 01 December 2011 - 11:46 AM.
Posted 01 December 2011 - 11:58 AM
And I also agree that milsim should have a strict realistic aspect of ammo capacity but I respectfully disagree that more ammo CAN NOT out-gun an opponent. And if my statement offended you I apologize but that is what I have seen and experienced over the years. And I play with many ex-military and I have learned much from them. Add skill with large ammo capacity and you have yourself a deadly combination.
Posted 01 December 2011 - 12:31 PM
It is my experience that the majority of competent teams do not use hicaps at all. I guess this is where our experiences are vastly different. Those in my aquaintance who are more "competitive" tend to throw out hicaps due to their noise and unreliability. I cannot think of any situation that I have ever been involved in which my opponent won out solely due to the use of a hicap.
Every large-scale Op I have attended either outright banned or severely limited the use of clock-work hicap. Not for game balance, but for realism. When you have a dozen members of one squad hosing down with hicaps, I believe you cannot claim to be taking part in any form of milsim and have fully placed yourself into speedball.
While I am ex-military, I have no combat experience at all. The closest I came to any useful trianing was SERE. However, I did study and attend many courses including 1Shepherd. I have faced OIF/OEF Marine veterans and tapped them out with a rubber knife. I am not saying I am better than them, absolutely not. I'm just saying that there are no absolutes, and hicaps are absolutely no practical advantage. To repeat what you said about tactics, hicaps are not difficult to counter.
And I would like to thank you for keeping this discussion civil, mature and thoughtful; a rare occurance on the Internet.
Posted 01 December 2011 - 01:11 PM
We are just couple of individuals having a discussion. No need to thank me. I respect your skills and knowledge on this matter.
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