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Eta Update?


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#41 Outlaw1995

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Posted 31 October 2011 - 06:11 PM

View Postinvisibleninja, on 31 October 2011 - 04:14 PM, said:

Are there any plans for a low power mod in place? I have some money set aside for a new cqb gun, and I am almost definitely going to purchase the KWA Vector at one point or another, but it will be my first choice if it is shooting at CQB friendly speeds.
I would ASSUME that KWA would make a low powered bolt for the Vector just like they are with the MP7, MP9 and LM4 series...

#42 Oceanpelt

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Posted 01 November 2011 - 03:41 AM

Posted Image
A photo KWA posted to fb a couple months ago. And for comparison, here's the realsteel:
Posted Image

#43 Outlaw1995

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Posted 01 November 2011 - 02:13 PM

That's the piece I was talking about. That's the only proof KWA has a build forming. No other evidence shows a completed prototype. And that's why I think (in my opinion) the Vector will come out later than anticipated.

#44 niko_gpsy

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Posted 01 November 2011 - 03:37 PM

I would love to see a completed on at the SHOT show at least.

#45 R_King91303

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Posted 01 November 2011 - 03:54 PM

View PostOutlaw1995, on 31 October 2011 - 06:11 PM, said:


I would ASSUME that KWA would make a low powered bolt for the Vector just like they are with the MP7, MP9 and LM4 series...

I don't think KWA indicated the targeted FPS for this gun. I know a lot of the NS2 driven guns tend to push over CQB limits, but it is possible to stay CQB friendly (see KZ75).

#46 Outlaw1995

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Posted 01 November 2011 - 07:47 PM

View PostR_King91303, on 01 November 2011 - 03:54 PM, said:

I don't think KWA indicated the targeted FPS for this gun. I know a lot of the NS2 driven guns tend to push over CQB limits, but it is possible to stay CQB friendly (see KZ75).
You could be right. KWA could be nice and make it a solid 350 fps for us not to buy a Low powered bolt. Save us a little bit of money...

#47 Lizzard

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Posted 02 November 2011 - 06:15 AM

It's all about perspective.  Then they'd make a "high powered bolt" for those of us who'd prefer the 380-400 FPS.

#48 Outlaw1995

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Posted 02 November 2011 - 06:00 PM

KWA has started to transition their SMGs to the FV system which shoots 400-430 fps consistently. I wouldn't see why KWA wouldn't include their FV system in the Vector as well... that's all I'm saying.

#49 Lizzard

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Posted 02 November 2011 - 07:51 PM

400-430 FPS?  The MP9 and MP7 both use the FV engine, and neither shoot that hot.

#50 Outlaw1995

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Posted 02 November 2011 - 07:58 PM

View PostLizzard, on 02 November 2011 - 07:51 PM, said:

400-430 FPS?  The MP9 and MP7 both use the FV engine, and neither shoot that hot.
They do actually, if you don't believe me, I can give you links to KWA vids- the MP9 is shooting around 410 and the MP7 is shooting 430...

#51 R_King91303

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Posted 03 November 2011 - 11:46 AM

For mil-sim purposes, I can see the point of the FV engine in the MP7; it's a weird PDW that bridges the gap between SMG and Rifle caliber rounds. Being a 9mm, the MP9 on the other hand is a strictly a in your face SMG, and shouldn't need the FV engine....?

#52 Outlaw1995

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Posted 03 November 2011 - 03:54 PM

View PostR_King91303, on 03 November 2011 - 11:46 AM, said:

For mil-sim purposes, I can see the point of the FV engine in the MP7; it's a weird PDW that bridges the gap between SMG and Rifle caliber rounds. Being a 9mm, the MP9 on the other hand is a strictly a in your face SMG, and shouldn't need the FV engine....?
Take that up with KWA, not me! Hahaha jk, but I like the MP9 shooting just as hard.

#53 Lizzard

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Posted 03 November 2011 - 06:03 PM

View PostOutlaw1995, on 02 November 2011 - 07:58 PM, said:

They do actually, if you don't believe me, I can give you links to KWA vids- the MP9 is shooting around 410 and the MP7 is shooting 430...
Maybe in certain situations, but I own an MP9, and it chronos at 360-370.  Likewise, the shop I work for carries both, and even with our wacky junk chronos, the MP9 chronos at around 360-380 with the MP7 around 380-400.

View PostR_King91303, on 03 November 2011 - 11:46 AM, said:

For mil-sim purposes, I can see the point of the FV engine in the MP7; it's a weird PDW that bridges the gap between SMG and Rifle caliber rounds. Being a 9mm, the MP9 on the other hand is a strictly a in your face SMG, and shouldn't need the FV engine....?
Not sure I understand the logic here, no matter what the gun is, a higher velocity gun is better for MILSIM, as airsoft guns aren't exactly close in velocity to real firearms.

#54 R_King91303

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Posted 04 November 2011 - 07:44 AM

View PostLizzard, on 03 November 2011 - 06:03 PM, said:


Not sure I understand the logic here, no matter what the gun is, a higher velocity gun is better for MILSIM, as airsoft guns aren't exactly close in velocity to real firearms.

I am sorry I didn't clarify (I was referring to outdoor field games), the logic is more firearm bullet caliber Vs airsoft bb weight. For the sake of argument, the logic ignores FPS = Distance, but instead assumes FPS = BB Weight, as the closest comparison we can make to bullet calibers is BB weight. With that logic, the higher the FPS, the higher BB weight you can use. As most fields have a upper limit of max of 400 FPS for full auto, with the average recommended BB weight being .25, which typically falls in the domain with rifles that would have their real steel counterparts shooting .223 and 7.62 rounds. The problem I was trying to illustrate was that with the MP9, Mac 11 and other KWA NS2 / FV engine guns shooting 400 FPS and using .25 BBs places them in the domain of "simulation" rifle rounds. I could expand this a little further with card gaming logic and the balance issues it raises, if you wanted :)

#55 Lizzard

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Posted 04 November 2011 - 07:53 AM

Oh, no, I understood that... I should clarify what I meant.  What I meant is that at the ranges one uses airsoft guns at (and thus, the ranges they could effectively be used as MILSIM or training implements), the difference between velocity and performance of rifle and handgun rounds I think would be somewhat negligible (aside from penetration characteristics), so I feel it wouldn't really be unrealistic in this sense if an SMG has the same or higher FPS than a rifle of some sort.

#56 Oceanpelt

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Posted 07 November 2011 - 06:14 AM

I wish kwa could give a decent answer to WHEN THE KRISS IS COMING OUT!!!!!!!!!

Edited by Oceanpelt, 07 November 2011 - 06:15 AM.


#57 kostvoll

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Posted 08 November 2011 - 11:40 AM

KRISSmas will suck without the KRISS.

:(

Btw, I agree that the KRISS should shoot 400+, but then again, I think all airsoft guns could use a good deal more FPS. More FPS would significantly enhance the realism of the sport. I think the notion that getting shot in-game isn't a big deal at all (pain-wise) detracts significantly from the enjoyability of the airsoft experience.

#58 niko_gpsy

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Posted 08 November 2011 - 03:59 PM

It would be so easy to bump up the fps on a GBB so even if the Kriss only comes with a 350FPS I would still be happy.

#59 Oceanpelt

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Posted 10 November 2011 - 03:15 AM

I'd say 380-410. Mainly because the MP7 and MP9 are both around this range, and also because it would be a huge letdown if it shoots too hot and gets banned by either our local cqb field or the government.

#60 des_tree

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Posted 10 November 2011 - 12:47 PM

@Kostvoll, higher FPS means more accurate engineering and higher costs. IDIOT.




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